![]() ![]() changes: on minimap king and leader would change their face based on the current situation.changes: adjusted number animations in ui.changes: can scroll faster through elements/colors in customization tool by holding shift.changes: cultures now also use these 88 colors.changes: the outside border colors on the minimap now have higher contrast compared to the inside border colors.changes: the total number of color sets has been increased to 88 instead of 83.changes: the generation of the first 19 color sets will be given higher priority.The remaining color sets are combinations changes: the first 19 color sets now consist of "pure" and highly distinguishable colors, where each color has a single color for borders and roofs.We apologize for any inconvenience caused by this change. This means that the colors in your old saves will As a result, the order of the color sets has also been changed. changes: we've revamped the color sets to enhance their distinguishability.changes: removed transparency from nameplates.changes: beasts renamed changed mobs for bottom mini world info.changes: some older printer shapes were updated.changes: evil staff now has a flame mod.changes: crystal golem name gen changed.changes: crystal golem name and crystal sword names are now different.changes: if a city does not have enough food, it won't affect the max warriors counter.changes: disabling hunger in world laws would disable army limit for cities based on food.changes: adjusted icon sizes for trees for minimap. ![]() changes: waves effect on water should be more visible.changes: acid drops will unfreeze frozen tiles.changes: units will try to leave or avoid swimming to overfilled tiny islands.changes: (balancing) increased fertility rates for old units with many children by 40%.changes: lightning from mages won't shake the world.changes: some option buttons for the map generator, which didn't affect specific template generators, have now been hidden. ![]()
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